Nianyi Wang | 王念一

Boston, Massachusetts +1 774-351-9831 wangnianyi2001@outlook.com

Education

  1. Northeastern University

    08/2026

    Game Science and Design, Master of Science

    Courses:
    • Game Design and Analysis
    • ,
    • Mixed Research Methods for Games
    • ,
    • Player Experience
  2. Communication University of China

    07/2024

    Game Development, Bachelor of Engineering

    Courses:
    • Game Engine and Application
    • ,
    • Game Level Design and Production
    • ,
    • Computer Graphics

Skills

Internships

  1. Da Vinci Medical

    Beijing, China 06/2023–03/2024
    Game Engineer, Full-time Internship
    • Unreal
    • ,
    • C++
    • ,
    • VR
    • ,
    • Mesh Operation
    • Developed and maintained an Unreal-based medical software for orthopedic physicists, which provides features including anatomy analysis, pre-operation planning, mid-operation simulation, etc.
    • Adapted the original application for VR usages.
    • Developed the offline authentication algorithm for the application in convenience for selling & distribution.
  2. timedomAIn Technology

    Beijing, China 09/2022–05/2023
    Web Engineer, Full-time Internship
    • JavaScript
    • ,
    • HTML 5
    • ,
    • Python
    • ,
    • Linux
    • ,
    • Shell Script
    • Developed a browser-integrated Praat document editor with JavaScript and HTML5; communicating with the backend server, users could view the spectrum of sound clips in real-time in their browser.
    • Developed web crawlers used to download playlist information from music platforms with Python.
    • Rewrote the styles for the company's homepage into a reusable, unified macro of stylesheets.
  3. Kuaishou Technology

    Beijing, China 08/2022–09/2022
    Game Engineer, Full-time Internship
    • Unity
    • ,
    • Unreal
    • ,
    • C#
    • ,
    • Media Streaming
    • Developed the routing module for video data received from the network, which is the core functionality for an integrated livestreaming feature in an mobile app.
    • Implemented the gameplays in the livestreaming stage with Unreal engine.

Project Experience

  1. Nani Core

    Lead Developer / Technical Artist / 3D Artist
    • Unity
    • ,
    • HDRP
    • ,
    • Blender
    Links:
    • Developed the fundamental systems to support the game's basic features, including the character/camera control, the interaction system, the UI, the core mechanism—loopshape, etc.
    • Developed auxiliary components for the level designer to build the game world and the puzzles.
    • Modelled various architectural structures used in the game world with Blender.
    • Refined and optimized the visual style of the game's atmosphere.
  2. Jiaohun

    System Developer
    • Unity
    • ,
    • Software Design
    • ,
    • Modularization
    Links:
    • Built the fundamental systems to support the game's runtime logics, including the character control, the interaction system, the UI, etc.
  3. To Kill That Cartoonist

    Developer
    • Unity
    • ,
    • Shader Programming
    Links:
    • Developed the game demo featuring a comic-book-storyboard kind of player experience.
    • Wrote the post-effect shader used to achieve the storyboard effect in screen space.